AI Insights · Timothy · January 2022
Top 5 Dragon Games Performance in Middle East Q4 2021
Explore the performance of the top 5 dragon games on a unified platform in the Middle East during Q4 2021, featuring trends in downloads, revenue, and active users.
The performance of the top 5 dragon games on a unified platform in the Middle East during Q4 2021 has been quite varied. Here, we delve into the weekly trends in downloads, revenue, and active users for these popular games.
Dragon City - Breed & Battle!
From Socialpoint, this game saw a significant rise in weekly revenue, peaking at approximately $13K during mid-December. Weekly downloads fluctuated, reaching a high of around 7.6K in late November but dipping to about 5.2K by the end of December. Active users remained relatively stable, averaging around 110K to 119K throughout the quarter.
Frost & Flame: King of Avalon
FunPlus International AG's title experienced a steady increase in weekly revenue, peaking at about $36K in mid-December. Downloads also saw a notable rise, reaching up to 4.3K in early December. Active users showed a peak of approximately 23.5K in late November before slightly declining to around 17.7K by the end of December.
Dragon Mania Legends
Gameloft's game demonstrated a varied performance with weekly revenue reaching up to $5.6K in mid-October. Downloads were fairly consistent, peaking at about 2.7K in mid-December. Active users saw a gradual decline from about 8.5K at the start of the quarter to around 6.7K by the end of December.
Hungry Dragon
Ubisoft's Hungry Dragon saw its weekly revenue fluctuating around $500, peaking at $704 in mid-October. Downloads experienced a significant spike, reaching up to 4.7K in late November, while active users peaked at approximately 10K in early December before settling to around 5.9K by the end of the quarter.
Merge Dragons!
Gram Games' Merge Dragons! recorded a steady revenue, peaking at about $9K in early November. Downloads were highest at around 4.7K in mid-October but saw a decline to approximately 1.1K by the end of December. Active users remained stable, averaging around 9K to 13K throughout the quarter.
For more detailed insights, visit Sensor Tower.